Dynamic Lighting for a Kinetic Environment

When Sega GameWorks, a chain of dining and entertainment facilities, opened its first site in Seattle, the concept for the lighting design was to create an atmosphere of arcade entertainment combined with dining and music experiences. Plans were also made to use the same at facilities to be opened in Las Vegas and Ontario, Calif.

By Staff May 1, 2001

When Sega GameWorks, a chain of dining and entertainment facilities, opened its first site in Seattle, the concept for the lighting design was to create an atmosphere of arcade entertainment combined with dining and music experiences. Plans were also made to use the same at facilities to be opened in Las Vegas and Ontario, Calif.

However, demographic data from the first sites suggested the need for a more kinetic design, so designers from the firm Moody Ravitz Hollingsworth (MRH), Van Nuys, Calif., were given the challenge of designing venues with more of a nightclub feel and less of an arcade look.

Adapting the design

In the new design scheme, a combination of 50-watt parabolic aluminized reflector (PAR)-30 and 120-watt PAR-38 halogen lamps were used as the key lighting sources, replacing 50-watt PAR-20 lamps specified in the original design. In addition, the team blended 32-watt and 17-watt T8 rapid-start fluorescent lamps with a combination of energy-efficient 50-watt halogen lamps in the arcade, dining and lounge areas. The kitchens are equipped with 32-watt fluorescents.

“The 50-watt and 120-watt halogens are the foundation of our design,” says Dawn Hollingsworth, LC, principal of MRH. “We then layered in the light sources to achieve the total colorful environment we were looking for.”

Facility managers have been supplied with an operations manual that has a complete lamp-replacement inventory, including specs and ordering codes.

For more information about lamps from Osram Sylvania, circle 102 on the Reader Service Card.